This is not always a true mono-white, but is usually strongest when it is, splashing only minimal power-cards/removal to help consistency. I've had 2 versions of this deck that weren't truly mono-white, one of them had a fireball and an incinerate, the other had a jade mage and 2 arachnus webs. Ideally 13+ plains type deck. If I open a top White card, like O-Ring, Pacifism, Serra or Gideon's Lawkeeper, and it looks like I can wheel a Armored Warhorse or Glorious Charge, I'm going to try to force it through Pack 1. If my desired wheel card, doesn't make it, its an audible into a more traditional deck like U/W or W/R.
The only 1-drop you want in this deck is Lawmaker, but the 2-spot is loaded. Once you've firmly found footing in this archetype (ie packs 2 and 3) cards like Armored Warhorse shoot way up the pickorder. Alabaster Mage is a high pick in this deck, as is Pegasus. You'll want about 8-9 Two drops, hopefully with at least 1 (preferably 2) lawmakers. This makes your curve extremely focused aruond hitting WW mana on turn 2. Basically, any solid 3 drop fits in just fine as well, but anything more than 3 mana should be a high powered evasive creature like Serra or Assault Griffin. Griffin Sentinal is fine in this deck, but I board it out against slow decks. Ultimately, you need at least 2 glorius charges for this deck to truly shine. You want to draw it consistently, and multiples is not bad at all.
Against slower decks you want to be on the fast beats plan. Curving out with 2 drops, poking with lawmakers until they deploy blockers to move. Once they clog it up a bit, a glorious charge will usually take out at least two blockers, and either a 2nd charge will win the game next turn, or the path will be clear to just blast through the final damage. Against fast decks, you play more of a control role. Sticking a turn 2 warhorse is a must against a bloodthirst deck, and multiples of this guy typically shut down their attacks completely, once you have a critical mass you can attack on the ground using Charge to wipe their board, or use evasive guys to just overrun them for lethal. These matchups are where griffin sentinel is great, because it holds off their guys while slowly poking them down until they are in glorius charge range. I've even had a Day of Judgement in this deck, which is slightly counter-intuitive, but can be set up nicely.
Ideal deck:
1-2 Lawmakers
8-10 2-drops (warhorse, alabaster mage, pegasus)
2-3 Glorius Charges
2-3 other non-creatures (Pacifism, o-ring or splashables, stave off v-good in this deck)
1-2 evasive finisher types (serra, or assault griffin)
4-6 servicable dudes (Benalish Veteran, Auramancer as an ogre is even okay, griffin sentinel fits this category)
Filler I'd rather avoid, but would play: Mighty Leap (if i only had 1-2 charges),
Superstar Rares are Gideon's Avenger, (obviously Gideon himself also), and Sun Titan.
Splashing removal is a must if you don't have access to pacifisms/orings. Stick to single colored spells and not more than 4, you want at least 13 plains so you can always have warhorse on turn 2. There's no reason you can't have 3-4 warhorses in this deck pretty consistently if you move in on them early. He's extremely difficult to block profitably, and he holds off a huge variety of threats, and usually trades up.
No comments:
Post a Comment